by Phil SOLOMON
2008 / Video game / color / sound / 12' 54 |
STILL RAINING STILL DREAMING takes place in a phantasmal New York where light is not light and substance is not substance. Solomon pays tribute to [Mark] LaPore's forgotten projects bringing the oneric disembodied mobility of the trilogy to a stirring apotheosis.
— Mark McElhatten
distribution format | Digital file on server (SD) |
---|---|
screen | 16/9 |
speed | 29,976 fps |
sound | sound |
rental fee | 63,00 € |